Wednesday 9 November 2011

The many lessons games teach

It's interesting about video games. The reception that people have of them, their general popularity and what the actual game is can reflect the views and values of society today. There are many new releases, each viewed by the public differently, and this can show us how the people around us change.

For example, we can see that a game as brown and basic as Call of Duty can still be viewed as the most highly anticipated game series of today, despite the fact that people with actual taste disregard the franchise entirely. For as long as the COD franchise is loved, we can know that there are quite a number of children and manchilds still living among us.

Bastion and Minecraft reveals that many people are able to look past "inferior" grafics to enjoy the gameplay. Something can look worse than Davud, but there are other elements at play. Truthfully, the success of Minecraft was due to bandwagoning, many people bought the game because other people did. It's odd, considering people were willing to pay for an unfinished product and trusted someone over the Internet, but where there's high risk, there's high reward.

It's amazing that a single map on Warcraft III could spawn a whole genre of games. A game doesn't need to be a triple A release to be extremely popular, nor does it even need to cost money. It could be a single map. But the fact that the map was enjoyable to groups of people, and with alot of help from luck can be successful. Dota made people go, hey this game would be amazing with more friends, I think I'm going to convert them!

And there's people saying that The Binding of Isaac is shit, easy and fair. We can be sure that the Internet is full of smelly fucking liars, and that I'm mad.

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